10+ years experience | 20+ games

Bringing storytelling to life through level design


Sr. Level/Encounter Designer

Hidden Path Entertainment – 3rd Person, D&D Open World RPG

  • Greyboxed levels. Enemy placement, boss arenas, environmental challenges, puzzles.
  • Led a cross-functional strike team. Presented findings to management.
  • Developed standards for level design metrics, team documentation & in-engine asset organization.

Lead & Sr. Designer/Scripter

Synergy Blue – FPS Arcade-Style, Casino Games, Tower Defense, Match 3, etc.

  • Promoted to Lead. Managed a team of designers.
  • Coordinated multiple projects simultaneously.
  • Championed creative direction & storytelling.
  • Greyboxed levels for a FPS game, including scripted enemy & boss encounters, camera design, pickups. 

Quest Designer/Scripter

Eastshade Studios – Eastshade

Trailer: Link

  • Championed creative direction & storytelling.
  • Greyboxed levels for a FPS game, including scripted enemy & boss encounters, camera design, pickups. 

AI/Game Designer

Avalanche – theHunter: Call of the Wild

Trailer: Link