
Sr. Level/Encounter Designer
Hidden Path Entertainment – 3rd Person, D&D Open World RPG
- Greyboxed levels. Enemy placement, boss arenas, environmental challenges, puzzles.
- Led a cross-functional strike team. Presented findings to management.
- Developed standards for level design metrics, team documentation & in-engine asset organization.

Lead & Sr. Designer/Scripter
Synergy Blue – FPS Arcade-Style, Casino Games, Tower Defense, Match 3, etc.
- Promoted to Lead. Managed a team of designers.
- Coordinated multiple projects simultaneously.
- Championed creative direction & storytelling.
- Greyboxed levels for a FPS game, including scripted enemy & boss encounters, camera design, pickups.

Quest Designer/Scripter
Eastshade Studios – Eastshade
Trailer: Link
- Championed creative direction & storytelling.
- Greyboxed levels for a FPS game, including scripted enemy & boss encounters, camera design, pickups.

AI/Game Designer
Avalanche – theHunter: Call of the Wild
Trailer: Link
- Designed/scripted AI for a “Top 100 Best Selling Steam Game.”
- Drove AI implementation, ensuring vision alignment across disciplines.
